Red Louse

The Red Louse is a small Act 1 enemy with 10-14 HP. It primarily uses Bite, which deals randomized damage (anywhere from 1-6 per hit), making it unpredictable from turn to turn. When it dies, it uses Curl Up, gaining a random amount of Block (3-7) that applies to itself — but since it dies at that point, this mechanic is irrelevant.

Red Louses are weak individually but always appear in groups, usually with Green Louses. The randomized Bite damage means some turns deal very little damage while others can hit hard. Their low HP makes them easy to kill quickly, which is the recommended approach. In groups, their collective unpredictable damage can add up, so dispatching them efficiently with AoE or multi-target attacks is ideal.