Keyword
A game mechanic keyword like Vulnerable, Focus, or Wrath
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Energy
Energy
general
Resource to play cards; default 3 per turn.
Block
Block
general
Temporary defense; removed at start of next turn.
Strength
Strength
buff
Increases Attack damage per hit.
Vulnerable
Vulnerable
debuff
Take 50% more Attack damage (duration in turns).
Exhaust
Exhaust
card_mechanic
Remove from play for rest of combat.
Poison
Poison
debuff
At start of turn, lose HP equal to stacks, then reduce by 1.
Weak
Weak
debuff
Deal 25% less Attack damage.
Frail
Frail
debuff
Gain 25% less Block from cards.
Dexterity
Dexterity
buff
Increases Block gained from cards.
Artifact
Artifact
buff
Prevents next debuff (1 stack consumed per debuff).
Intangible
Intangible
buff
Reduces ALL damage to 1 for the turn; decreases by 1 stack per turn.
Thorns
Thorns
buff
Deal X damage back when attacked.

Metallicize
Metallicize
buff
Gain X Block at end of turn.
Plated Armor
Plated Armor
buff
Gain X Block at end of turn; loses 1 stack on unblocked damage.
Regeneration
Regeneration
buff
Heal X at end of turn, reduce by 1.

Buffer
Buffer
buff
Prevent next HP loss instance.
Vigor
Vigor
buff
Next Attack deals X extra damage, then consumed.
Ethereal
Ethereal
card_mechanic
If in hand at end of turn and unplayed, Exhaust it.
Innate
Innate
card_mechanic
Starts in opening hand.
Retain
Retain
card_mechanic
Stays in hand at end of turn.
Unplayable
Unplayable
card_mechanic
Cannot be played.
X-Cost
X-Cost
card_mechanic
Costs all remaining Energy; effect scales with amount spent.
Channel
Channel
orb
Place an Orb in rightmost empty slot (if full, Evoke leftmost first).

Evoke
Evoke
orb
Trigger Orb powerful one-time effect and remove it.
Focus
Focus
orb
Buff that enhances Orb passive and Evoke values. Can go negative.

Wrath
Wrath
stance
Deal and receive double damage from Attacks.

Calm
Calm
stance
No combat bonus. When you exit Calm, gain 2 Energy.

Divinity
Divinity
stance
Deal triple damage, gain 3 Energy. Auto-exits at start of next turn.
Scry
Scry
general
Look at top X cards of draw pile; discard any.
Mantra
Mantra
general
At 10 stacks, enter Divinity.