Keyword

A game mechanic keyword like Vulnerable, Focus, or Wrath

30 entries
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Energy

Energy

Energy
general
Resource to play cards; default 3 per turn.
Block

Block

Block
general
Temporary defense; removed at start of next turn.
Strength

Strength

Strength
buff
Increases Attack damage per hit.
Vulnerable

Vulnerable

Vulnerable
debuff
Take 50% more Attack damage (duration in turns).
Exhaust

Exhaust

Exhaust
card_mechanic
Remove from play for rest of combat.
Poison

Poison

Poison
debuff
At start of turn, lose HP equal to stacks, then reduce by 1.
Weak

Weak

Weak
debuff
Deal 25% less Attack damage.
Frail

Frail

Frail
debuff
Gain 25% less Block from cards.
Dexterity

Dexterity

Dexterity
buff
Increases Block gained from cards.
Artifact

Artifact

Artifact
buff
Prevents next debuff (1 stack consumed per debuff).
Intangible

Intangible

Intangible
buff
Reduces ALL damage to 1 for the turn; decreases by 1 stack per turn.
Thorns

Thorns

Thorns
buff
Deal X damage back when attacked.
Metallicize

Metallicize

Metallicize
buff
Gain X Block at end of turn.
Plated Armor

Plated Armor

Plated Armor
buff
Gain X Block at end of turn; loses 1 stack on unblocked damage.
Regeneration

Regeneration

Regeneration
buff
Heal X at end of turn, reduce by 1.
Buffer

Buffer

Buffer
buff
Prevent next HP loss instance.
Vigor

Vigor

Vigor
buff
Next Attack deals X extra damage, then consumed.
Ethereal

Ethereal

Ethereal
card_mechanic
If in hand at end of turn and unplayed, Exhaust it.
Innate

Innate

Innate
card_mechanic
Starts in opening hand.
Retain

Retain

Retain
card_mechanic
Stays in hand at end of turn.
Unplayable

Unplayable

Unplayable
card_mechanic
Cannot be played.
X-Cost

X-Cost

X-Cost
card_mechanic
Costs all remaining Energy; effect scales with amount spent.
Channel

Channel

Channel
orb
Place an Orb in rightmost empty slot (if full, Evoke leftmost first).
Evoke

Evoke

Evoke
orb
Trigger Orb powerful one-time effect and remove it.
Focus

Focus

Focus
orb
Buff that enhances Orb passive and Evoke values. Can go negative.
Wrath

Wrath

Wrath
stance
Deal and receive double damage from Attacks.
Calm

Calm

Calm
stance
No combat bonus. When you exit Calm, gain 2 Energy.
Divinity

Divinity

Divinity
stance
Deal triple damage, gain 3 Energy. Auto-exits at start of next turn.
Scry

Scry

Scry
general
Look at top X cards of draw pile; discard any.
Mantra

Mantra

Mantra
general
At 10 stacks, enter Divinity.