Calm
Calm is one of The Watcher's stances, providing no direct combat bonus while active. However, when the player exits Calm (by entering any other stance), they gain 2 bonus Energy. This exit effect makes Calm a crucial resource-generation tool rather than simply a neutral state, and it is the foundation of The Watcher's Energy-cycling strategies.
Entering Calm is typically done to set up a subsequent high-damage Wrath turn or to generate the bonus Energy from exiting. Cards that enter Calm include Vigilance and Prostrate. Because Calm provides no offensive or defensive bonus on its own, the value comes entirely from the exit trigger. Skilled Watcher play involves knowing when to enter Calm to guarantee a strong follow-up turn rather than staying in a more immediately powerful stance.