Relic

A passive artifact that provides a persistent bonus

178 entries
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Burning Blood

Burning Blood

Burning Blood
starter
At the end of combat, heal 6 HP.
Ring of the Snake

Ring of the Snake

Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
Cracked Core

Cracked Core

Cracked Core
starter
At the start of each combat, Channel 1 Lightning.
Pure Water

Pure Water

Pure Water
starter
At the start of each combat, add 1 Miracle to your hand.
Akabeko

Akabeko

Akabeko
common
Your first Attack each combat deals 8 additional damage.
Anchor

Anchor

Anchor
common
Gain 10 Block at the start of each combat.
Ancient Tea Set

Ancient Tea Set

Ancient Tea Set
common
Whenever you enter a Rest Site, start the next combat with 2 extra Energy.
Art of War

Art of War

Art of War
common
If you end your turn without playing any Attacks, gain an extra Energy next turn.
Bag of Marbles

Bag of Marbles

Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of Preparation

Bag of Preparation

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
Blood Vial

Blood Vial

Blood Vial
common
At the start of each combat, heal 2 HP.
Bronze Scales

Bronze Scales

Bronze Scales
common
When attacked, deal 3 damage back.
Centennial Puzzle

Centennial Puzzle

Centennial Puzzle
common
The first time you lose HP each combat, draw 3 cards.
Ceramic Fish

Ceramic Fish

Ceramic Fish
common
Whenever you add a card to your deck, gain 9 Gold.
Damaru

Damaru

Damaru
common
Whenever you enter Wrath or Divinity, gain 1 Mantra.
Data Disk

Data Disk

Data Disk
common
Start each combat with 1 Focus.
Dream Catcher

Dream Catcher

Dream Catcher
common
Whenever you rest, obtain a card.
Happy Flower

Happy Flower

Happy Flower
common
Every 3 turns, gain 1 Energy.
Juzu Bracelet

Juzu Bracelet

Juzu Bracelet
common
Normal combats are no longer encountered in ? rooms.
Lantern

Lantern

Lantern
common
Gain 1 Energy on your first turn each combat.
Maw Bank

Maw Bank

Maw Bank
common
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at a Shop.
Meal Ticket

Meal Ticket

Meal Ticket
common
Whenever you enter a Shop, heal 5 HP.
Nunchaku

Nunchaku

Nunchaku
common
Every time you play 10 Attacks, gain 1 Energy.
Oddly Smooth Stone

Oddly Smooth Stone

Oddly Smooth Stone
common
Gain 1 Dexterity at the start of each combat.
Omamori

Omamori

Omamori
common
Prevent the next 2 Curses you would obtain.
Orichalcum

Orichalcum

Orichalcum
common
If you end your turn without Block, gain 6 Block.
Pen Nib

Pen Nib

Pen Nib
common
Every 10th Attack you play deals double damage.
Potion Belt

Potion Belt

Potion Belt
common
Upon pickup, gain 2 Potion slots.
Preserved Insect

Preserved Insect

Preserved Insect
common
Enemies in Elite combat have 25% less HP.
Red Skull

Red Skull

Red Skull
common
While your HP is at or below 50%, you have 3 additional Strength.
178 entries
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