Relic
A passive artifact that provides a persistent bonus
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Burning Blood
Burning Blood
starter
At the end of combat, heal 6 HP.

Ring of the Snake
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.

Cracked Core
Cracked Core
starter
At the start of each combat, Channel 1 Lightning.

Pure Water
Pure Water
starter
At the start of each combat, add 1 Miracle to your hand.

Akabeko
Akabeko
common
Your first Attack each combat deals 8 additional damage.

Anchor
Anchor
common
Gain 10 Block at the start of each combat.

Ancient Tea Set
Ancient Tea Set
common
Whenever you enter a Rest Site, start the next combat with 2 extra Energy.

Art of War
Art of War
common
If you end your turn without playing any Attacks, gain an extra Energy next turn.

Bag of Marbles
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of Preparation
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.

Blood Vial
Blood Vial
common
At the start of each combat, heal 2 HP.

Bronze Scales
Bronze Scales
common
When attacked, deal 3 damage back.

Centennial Puzzle
Centennial Puzzle
common
The first time you lose HP each combat, draw 3 cards.

Ceramic Fish
Ceramic Fish
common
Whenever you add a card to your deck, gain 9 Gold.

Damaru
Damaru
common
Whenever you enter Wrath or Divinity, gain 1 Mantra.

Data Disk
Data Disk
common
Start each combat with 1 Focus.

Dream Catcher
Dream Catcher
common
Whenever you rest, obtain a card.

Happy Flower
Happy Flower
common
Every 3 turns, gain 1 Energy.

Juzu Bracelet
Juzu Bracelet
common
Normal combats are no longer encountered in ? rooms.

Lantern
Lantern
common
Gain 1 Energy on your first turn each combat.

Maw Bank
Maw Bank
common
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at a Shop.

Meal Ticket
Meal Ticket
common
Whenever you enter a Shop, heal 5 HP.

Nunchaku
Nunchaku
common
Every time you play 10 Attacks, gain 1 Energy.

Oddly Smooth Stone
Oddly Smooth Stone
common
Gain 1 Dexterity at the start of each combat.

Omamori
Omamori
common
Prevent the next 2 Curses you would obtain.

Orichalcum
Orichalcum
common
If you end your turn without Block, gain 6 Block.

Pen Nib
Pen Nib
common
Every 10th Attack you play deals double damage.

Potion Belt
Potion Belt
common
Upon pickup, gain 2 Potion slots.

Preserved Insect
Preserved Insect
common
Enemies in Elite combat have 25% less HP.

Red Skull
Red Skull
common
While your HP is at or below 50%, you have 3 additional Strength.
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