Red Skull

Red Skull is a common Ironclad-only relic that grants 3 Strength while your current HP is at or below 50% of your maximum HP. The bonus is active and passive simultaneously — as long as your HP remains at half or below, you deal 3 more damage with every attack. The buff disappears if you heal above the 50% threshold.

Red Skull creates a distinctive high-risk, high-reward dynamic. Deliberately staying at low HP to maintain the Strength bonus is a viable strategy on the Ironclad, particularly in builds that use self-damage cards like Offering, Rupture, or Brutality. The relic effectively turns being injured into a permanent Strength buff, which can make late-game fights much faster. However, maintaining low HP is dangerous, especially against bosses or elites with sudden burst damage. Careful HP management and strong block generation are essential to keep the buff active without dying.