Anchor
Anchor is a common relic that grants 10 Block at the start of each combat before any cards are played. This free block applies immediately on the first turn, effectively giving you a cushion against enemy attacks without spending energy or cards. It is particularly useful in the early game when decks are thin and getting block reliably on turn 1 can be difficult.
Ten free Block every combat adds up to significant damage prevented over the course of a run. Anchor synergizes well with Cloak Clasp and other relics or cards that care about having Block at end of turn, since it guarantees you enter each fight with a Block buffer. It is also helpful for characters who struggle with early defense, such as the Ironclad in aggressive builds. The relic is straightforward but reliable — its value is consistent regardless of your deck's strategy, making it a solid pickup for nearly any build.