Lantern

Lantern is a common relic that grants 1 additional Energy on the very first turn of each combat. Unlike relics that provide sustained energy boosts, Lantern's bonus is strictly limited to turn 1 of every fight. You effectively start each combat with 4 Energy instead of 3 for that opening turn only.

Despite its single-turn limitation, Lantern is quite strong because the first turn of a fight is often the most impactful. Having 4 Energy on turn 1 allows you to play an extra card, potentially playing a combination that would otherwise require waiting. It is particularly valuable for aggressive builds that want to burst down enemies early or for builds that play expensive key cards (like Powers) on their opening hand. Lantern pairs well with Ancient Tea Set since both target the first turn's energy, and with cards that want to front-load a large attack on turn 1.