Blood for Blood

Blood for Blood is an Ironclad attack that starts at 4 Energy but costs 1 less for each time you've taken HP damage this combat, dealing 18 damage (22 upgraded). In fights where the enemy hits you repeatedly, Blood for Blood can reach 0 or 1 Energy cost while delivering massive damage. It's a card that rewards taking hits, turning enemy aggression into your own offensive advantage.

Against hard-hitting enemies — the Gremlin Nob, Slaver fights, or any boss that lands multiple attacks — Blood for Blood can become 0-cost by midcombat and hit for 18+ damage. It's weaker in fights where you take little damage. The upgrade to 22 damage significantly raises the ceiling. Best in aggressive runs or when you know you'll be taking consistent chip damage.