Indignation

Indignation is a Watcher uncommon skill that applies 2 Weak to all enemies, and if any enemy intends to attack, gains 3 energy, for 1 energy. The AOE Weak application alone is useful — reducing all enemies' attack damage by 25% for 2 turns is meaningful defense. The conditional 3-energy gain is significant: if triggered, Indignation returns 3 energy while costing 1, netting a +2 energy profit. Against enemies that are actively attacking, Indignation becomes one of the most energy-efficient cards in the game.

Indignation excels in fights against aggressive enemies and multi-enemy rooms where several foes intend to attack. The AOE Weak can then trigger Crush Joints energy rebates on follow-up attacks. In boss fights where the boss is attacking, Indignation played before damage turns nets +2 energy while weakening the boss. The condition is straightforward to meet in most fights. Upgraded, Indignation applies 3 Weak to all enemies instead of 2, providing more substantial Weak stacks and making the debuff last longer per application.