Calling Bell
Calling Bell is a boss relic that, when obtained, immediately adds 3 random relics to your collection but also adds a Curse card ( Curse of the Bell) to your deck. The Curse of the Bell cannot be removed by any means and remains in your deck for the entire run. It is offered as a boss relic reward after defeating an Act boss.
Calling Bell is a very powerful relic for getting ahead on relic count early in a run. Receiving 3 relics simultaneously is extraordinary value — the equivalent of completing 3 Elite fights at once. The trade-off, the permanent unremovable Curse, is real but manageable: Curse of the Bell is an unplayable card that costs 0 Energy, so it only wastes a draw rather than costing you Energy. On builds with large decks or high draw, its impact is diluted. It is most painful on lean, small decks where every card slot matters. Calling Bell is particularly attractive when taken at the Act 1 boss because you get the 3 bonus relics for the entire run. It pairs well with Exhaust synergies (Dark Embrace, Feel No Pain on Ironclad) where the Curse becomes a trigger rather than a pure liability.