Meat on the Bone

Meat on the Bone is an uncommon relic that heals 12 HP at the end of any combat in which your HP is at or below 50% of your maximum. The condition is checked at the end of the fight — if you finish a combat while at half HP or lower, you receive a 12 HP heal before the next encounter. The relic does not trigger if you end a fight above 50% HP.

Meat on the Bone functions as a reliable safety net for runs where you are consistently taking heavy damage. It is most valuable in aggressive decks that trade HP for offensive power, or in difficult elite-heavy paths where dipping below 50% is common. The relic pairs well with self-damage strategies on the Ironclad (where you want to stay at low HP anyway for Red Skull) — finishing each fight at exactly below 50% triggers both the Meat on the Bone heal and maintains the Red Skull Strength bonus. Twelve HP per qualifying fight is a significant amount of free recovery.