Loop
Loop is a powerful Defect power that triggers the passive effect of your rightmost Orb at the start of every turn, effectively doubling its passive output. Since Orbs already trigger passively at end of turn, Loop gives you a second trigger at the start of the following turn. A Lightning Orb passively deals 3 damage to a random enemy each time it triggers; with Loop, that becomes 6 damage per turn. Frost Orbs gain 2 Block per trigger, so Loop gives extra passive blocking. Dark Orbs grow with each trigger, and Plasma Orbs grant extra energy.
Loop is most powerful in focused Orb builds that emphasize one Orb type. In a Lightning-heavy deck, pairing Loop with multiple Lightning Orbs and Electrodynamics can produce massive passive damage without spending energy on attacks. In Frost builds, Loop greatly accelerates passive block generation. The card does cost 1 energy and gives no immediate effect, so it requires an existing Orb in play to function. On upgrade, Loop triggers the rightmost Orb twice per start of turn instead of once, dramatically increasing the passive throughput and making it an excellent power in any Orb-focused strategy.