Sash Whip
Sash Whip is a Watcher common attack that deals 8 damage, applies 1 Weak, and applies 2 Weak instead while in Wrath stance. Weak reduces an enemy's attack damage by 25%, which is a significant defensive debuff on threatening enemies. As an attack that scales its debuff with your current stance, Sash Whip rewards entering Wrath before playing it — in Wrath, you deal 16 damage (doubled) and apply 2 Weak instead of 1, providing both heavy damage and strong debuff application in a single card.
Sash Whip fits into Weak-synergy builds alongside Crush Joints (gains energy on Weakened enemies) and is generally strong against any high-damage enemy you need to slow down. In Wrath, the 2 Weak reduces their damage by 25% for 2 turns, which is a substantial reduction on most threatening boss attacks. The upgraded version deals 11 damage base and 3 Weak in Wrath instead of 2, making the debuff application significantly stronger and the card even more valuable in Wrath stance strategies.