Falling

Falling is an Act 3 event where the player falls into a mysterious space and must choose one card type (Attack, Skill, or Power) to lose all cards of that type from their deck, in exchange for upgrading all remaining cards of the other two types. The sacrificed type loses all copies entirely, while the other two types receive free upgrades.

Falling is a highly build-dependent event. Its value depends entirely on which card type is least critical to your deck. Sacrificing Attacks while keeping upgraded Skills and Powers benefits decks that deal damage through non-Attack means (such as Poison, Orbs, or Thorns). Sacrificing Skills upgrades all Attacks and Powers — excellent for aggressive decks with minimal defensive cards. Carefully evaluating which card type is least valuable and which upgrades would benefit most is essential before making this irreversible choice.