Weapons & Equipment Guide
Complete guide to all weapons, tools, and equipment in Death Stranding 2: On the Beach
Firearms
MP Weapon (Multi-Purpose): Standard fabricable firearms. Fire MP rounds that are non-lethal to humans but effective against BTs and Ghost Mechs. Available from the start via fabrication.
Silenced Machine Pistol: Rapid-fire pistol with integrated suppressor and flashlight. Ideal for stealth. Unlock: 3-star connection with C1 terminal.
Tranq Sniper Rifle: Long-range non-lethal takedowns. One shot puts enemies to sleep. Unlock: Complete Sub Order 101 (The Lone Commander).
Bola Stun Gun: Launches electrified bolas that immobilize targets. Non-lethal incapacitation. Unlock: 4-star connection with The Inventor.
Grenades & Throwables
Blood Grenade: Filled with Sam's blood. Anti-BT. Detonates in a crimson splash toxic to Beached Things. Core anti-BT weapon fabricated with Sam's own blood (a renewable resource).
Hematic Grenade: Blood-based explosive for concentrated BT damage. Particularly effective thrown at summoned Catchers during BT encounters.
BT Holographic Grenade: Projects a realistic BT hologram. Human enemies panic and flee instantly. Highly effective for crowd dispersal and creating stealth windows.
Melee Weapons
Electric Rod: Baton delivering electric shocks. Effective up close or thrown. Disables vehicles and disrupts Ghost Mech joints on impact.
Battle Guitar: Higgs Monaghan's iconic weapon. A modified electric guitar delivering blunt force and electrical damage. Obtainable in-game.
Tools & Equipment
Odradek Scanner: Always equipped. Shoulder-mounted BT detector linked to Lou. Unfurls and rotates when BTs are present. Disabled during Lou's Autotoxemia.
High-Capacity Blood Bags: Increases Sam's blood storage for anti-BT weapons and healing. Essential for long Australia deliveries.
Container Repair Spray (Large): Repairs cargo damaged by acidic Timefall. The Large version is essential for Australia's more corrosive weather zones.
Thermal Boots: Required for high-altitude snow biomes in Australia. Without them, Sam's movement speed degrades and he takes cold damage.
Zip Line: Creates permanent high-speed cable routes between anchor points. Persists in other players' worlds via the Social Strand System.