Headbutt
Headbutt is a 1-Energy Ironclad attack that deals 9 damage (12 upgraded) and lets you put any card from your discard pile on top of your draw pile. The deck manipulation is the real selling point: Headbutt lets you guarantee which card you draw next, enabling you to loop powerful cards, set up combos, or pull back key cards you just played. In decks with expensive synergy pieces, reliably recurring them can dramatically increase consistency.
Common uses include recycling Limit Break before the shuffle, resetting Fiend Fire, or recurring a specific block card in emergency situations. Headbutt is most valuable in decks that have high-impact individual cards to loop and less valuable in well-rounded decks with many medium-power cards. Upgrade to boost the damage to 12, which is solid for a 1-Energy attack with built-in utility.