Miracle

Miracle is a special colorless skill exclusive to the Watcher. It costs 0 Energy, grants 1 Energy, Retains (stays in hand across turns), and Exhausts when played. Effectively it's a stored Energy charge that persists until you need it. The Watcher receives Miracles from various sources — primarily from the Vault card and the Miracle relic — and they let you plan ahead, saving up extra burst energy for turns when you need to push through a large attack window.

Because Miracle retains indefinitely, it functions as a flexible Energy bank rather than a fixed resource. In a turn where you're in Wrath and want to play one more attack for double damage, a Miracle in hand is a free extra play. It also triggers any on-play effects from relics. Miracle is always beneficial to have and never feels like dead weight in your hand.