Strike
Strike (Defect) is the blue version of the universal starter attack: 1 Energy, 6 damage (9 upgraded). Like all Strike variants, it's a filler card that occupies deck slots better used by more interesting Defect cards. The Defect's damage output typically comes from Orb evocations and synergistic attacks like Claw, Cold Snap, or Ball Lightning — not from vanilla damage.
The Defect also has no card that specifically benefits from having many Strikes, so these are pure replacement targets. Clearing your deck of Strikes lets you cycle to your Orb-manipulation and scaling cards faster. Upgrade only if you have nothing better at a Smith, and plan to remove them at the first shop opportunity.