Jump

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Jump is taught by Magikarp under circumstances that seem, on the surface, implausible. The apparently useless Water-type — famous for being incapable of doing almost anything — teaches Ditto to leap significant vertical distances by demonstrating the extraordinary jump it performs as part of its endless, futile attempts to evolve. In transformation form, this jump reaches ledges and platforms that cannot be reached by running.

The Jump move is required to access the upper terrace sections of Rocky Ridges and several elevated platform areas elsewhere on the island. Acquiring it from Magikarp reinforces the game's recurring theme: persistence and potential are not always visible on the surface, and the Pokemon that appears least useful may have the most surprising contribution to make.