Overkill LMG

πŸ”«

The Overkill LMG is the squad's area denial platform β€” a belt-fed light machine gun with a 100-round magazine that provides sustained fire capability no other weapon class can match. Its defining characteristic is the wind-up mechanic: the Overkill takes 0.8 seconds to reach full fire rate from a cold start, but once spinning, it maintains that rate until the belt is exhausted. Experienced Overkill runners keep their trigger depressed during movement to maintain spin-up, accepting the accuracy penalty of firing while moving for the benefit of instant full-rate fire when a target appears.

Combat Application

The Overkill excels in defense scenarios: holding a doorway against incoming AI waves, suppressing a rival squad pinned in cover, and clearing the dense Trooper groups that spawn in high-Heat zones. Cerberus Shell runners who invest in Sekiguchi Tier 2 ammunition types unlock MEKA-derived rounds that deal bonus damage to the AI construct enemies Overkill is primarily used against. Against fast-moving targets like Locus Shell rivals, the Overkill's wind-up is a vulnerability β€” pair it with a fast-drawing secondary.